《羊蹄山戰鬼》在相近的銷售階段,銷量比《對馬戰鬼》少了約150萬套。

《羊蹄山戰鬼》發售初期銷量突破300萬份,據稱銷量超過了前作。然而,有報告指出,在發售後的同時間段內,其銷量已經落後於《對馬戰鬼》 。
據第三方統計攻擊Alinea Analytics,《羊蹄山戰鬼》的銷量目前比《對馬戰鬼》少了約150萬。

對比發售當日的收入,《羊蹄山戰鬼》和《對馬戰鬼》分別創造了4.07億美元和4.18億美元的收入。前者迄今已售出540萬份,後者則售出了700萬份。
儘管銷量較少,但由於《羊蹄山戰鬼》的首發價格為70美元,且折扣不多,因此其收入幾乎與前作持平。
分析師還解釋說,兩作的發行環境也不完全相同。《對馬戰鬼》於2020年發售,登陸PS4,當時面對的主機用戶規模更大;《羊蹄山戰鬼》的潛在受眾則相對較小。
How do Ghost of Yotei’s revenues compare to Tsushima’s? Our estimates ( @alineaanalytics ) show that Yotei has generated revenue of $407M. At this point, launch-aligned, Ghost of Tsushima had made $418M, so about 3% more. As Yotei costs $70, and has had just two discounts, and Tsushima was $60 at launch (and was already discounted to $45 less than three months post-launch), Tsushima had sold more copies at this point. Nearly 7M versus Yotei’s 5.4M. This is about 26% more revenue per buyer, which is consistent with PlayStation’s goal of extracting more revenue per player. While that’s quite the gap in terms of copies, it’s worth noting that by this point in Tsushima’s lifecycle, there were about 117M PS4s and 10M PS5s in the wild, versus the nearly 100M PS5s currently out there right now (Yotei’s only platform). That said, Yotei’s revenue is beginning to flatten more than Tsushima’s did, but perhaps the GTA-driven influx of new PS5s will soften that. Yotei has proven to be an evergreen seller in a crowded market, shifting 1.8M copies this year ($121M in revenue) despite having just two small discounts and competing with what is one of the busiest and highest-quality release calendars … ever. So yeah, anyone who says that Ghost of Yotei is a flop is flat-out wrong. (Note: the Y-axis starts at $392M. Otherwise, the chart wouldn’t be readable, as the numbers are so close) https://twitter.com/superhys/status/2111128594109911358






