自加長版實機發布以來,《GTA6》就一直是玩家熱議的話題。Rockstar還邀請了一些人參加了發布會後的試玩活動,我們也因此獲得了大量《GTA6》的額外資訊。

在加長版預覽中,我們看到了一段精心設計的駕車追逐場景,主角們躲避警察的追捕。R星透露,《GTA6》的駕駛體驗借鑑了《GTA4》的真實感,但同時又像《 GTA 5》一樣易於上手。
在接受採訪時,Nelson表示,團隊保留了前兩代遊戲中最好的部分,剔除了不好的部分,並將它們融入到最新作品中。
I asked Rockstar Games' Rob Nelson how GTA 6's driving compares to GTA 4/5. Me: Would you say the driving is as weighty as GTAIV? Rob Nelson: Only in the best way possible. The team has worked hard to maintain the some of the best parts of the weightiness and feel of GTAIV, but have the accessibility of GTAV. It has all been built up from scratch on this hardware and they have much more control tuning drivetrain, tires, suspension, steering, all of that is getting applied to the physics model. https://twitter.com/TGGonYT/status/2093974000603156502
光看這段加長版演示,就能感受到駕駛的真實感;你能感受到車輛的重量,不像5代那樣更像是一款街機遊戲。而且畫面看起來也不像前作那樣突兀。
Nelson表示,駕駛體驗是專為當前世代硬體從零開始打造。玩家可以更好地控制一切,包括輪胎和懸架、轉向以及在多種地形上的駕駛。






