在遊戲行業第一人稱射擊領域,《決勝時刻(Call of Duty)》系列堪稱巨頭,持續吸引著全球玩家的目光,其新作由多個不同工作室接力開發。其中,最多產的工作室之一便是Raven Software。而近日,這家工作室的負責人兼聯合創始人Brian Raffel歷經工作36年後宣布卸任。

1990年,Brian與弟弟Steve懷揣著對講故事的熱愛,共同創立了Raven Software。起初,他們以《黑密室》(Black Crypt)開啟小型創意項目,沒想到後來發展成行業知名工作室。在Brian長達36年的領導下,發行(或協助發行)了42款遊戲,今日上午工作室正式公布了他「功成身退」的消息。
After more than 36 years at the helm of Raven Software, Brian Raffel has decided to step into a well-earned retirement. In 1990, inspired by a shared love of storytelling, Brian and his brother Steve set out to build something of their own. What began as a small creative pursuit known as Black Crypt grew into something far, far greater. Over the years, his leadership guided our studio through a wild and shifting industry, shaping it into what it is today. From dark, otherworldly realms to places that reached far across galaxies, Brian has crafted stories that have left a lasting mark on players around the world. His work spans titles like Hexen, Star Wars Jedi Knight: Jedi Academy, X-Men Legends, Wolfenstein, and many more, each contributing to a legacy of iconic experiences. Those first decades of achievements earned Raven a place among the greats and the trust to shape and evolve Call of Duty over the years. Beyond great games, Brian’s legacy is also reflected in how he has invested in the people and places around him. His commitment to building games out of Madison, Wisconsin, has grown his home city into a strong hub for game developers and studios. Under his wing, Raven’s doors have remained open to the next generation of developers, offering a firsthand glimpse into what is possible. As a proud alumnus, his connection to the University of Wisconsin has benefited students pursuing careers in art, design, and technology. Through it all, Brian has remained loyal, humble, and true to himself. Brian, thank you for the stories, for the path you carved, and for the lives you've changed along the way. The impact you have had is timeless, and we wish you all the best in this next chapter. Our Legacy Games: https://ravensoftware.com/our-games#legacy
Raven Software在聲明中高度評價Brian,稱他助力培育眾多遊戲作品,還傾心關注身邊人與事。他的工作與領導,為自己和工作室都留下不朽遺產,感謝他帶來的故事、開闢的道路以及改變的眾多人生,並祝願他在人生新階段一切順利。

在涉足《決勝時刻》開發前,Brian主導創作了12款原創遊戲。像基於id Software傳奇FPS引擎開發的《異教徒與巫師》,是《毀滅戰士》風格的奇幻射擊經典;2000年的超暴力射擊遊戲《命運戰士》,以及《星際大戰:絕地武士》系列也頗具影響力。

任職期間,Raven Software參與開發18款《決勝時刻》遊戲,包括《決勝時刻:幽靈》、多款不同的《黑色行動》和《現代戰爭》系列作品、熱門大逃殺遊戲《決勝時刻:戰區》以及最近發布的《決勝時刻:黑色行動7》。自2023年末微軟收購動視暴雪後,它成為Xbox遊戲工作室一員,諸多作品也在Xbox Game Pass上線。

Brian對遊戲行業和《決勝時刻》系列影響深遠,他的離去雖讓粉絲惋惜,但退休實至名歸。在Brian帶領下,Raven Software創造無數經典。那麼,在你心中哪一款《決勝時刻》遊戲最能勾起你曾經的熱血回憶呢?快來留言區聊聊。






