NVIDIA最新的超解析度技術DLSS 4.5已正式面向所有用戶發布。海外博主NikTek以《黑神話:悟空》為測試對象,在極端低解析度(輸出720p,實際渲染解析度僅360p)的設置下,對比了DLSS 4.5與AMD FSR 4 Redstone的表現。測試結果顯示,DLSS 4.5呈現了最佳的畫面重建效果,其次是FSR 4 Redstone。博主解釋,選擇如此低的解析度是為了在影片壓縮後仍能清晰展示不同超分技術的圖像重建能力極限。
FSR 4 Redstone VS DLSS 4.5 tested in Black Myth: Wukong at super-low resolutions In this comparison I've set the following settings: 720p output resolution and render scale at 50% (360p) for all the upscalers. I've also included other upscalers that the game offers like NXSR, TSR and FSR 3 so you can see how each one does its job at reconstructing the image. DLSS 4.5 definitely takes the cake here by showing the most pleasing image of them all, followed closely by FSR 4 Redstone. TSR also looks surprisingly good, however the edges around the character are much rougher.
此次DLSS 4.5更新的核心在於兩項關鍵技術:第二代超級解析度Transformer與動態多幀生成。相比DLSS 4,新版本最大的優勢在於所有預設檔下的畫質均得到進一步提升,並能顯著減少畫面中的拖影現象。其超級解析度技術具備更強的感知能力,能更精確地重建細節,同時用作超採樣輸入的像素採樣技術也得到了改進,時序穩定性更為出色。


此次對比測試雖然場景極端,但直觀揭示了在超低原生渲染解析度下,DLSS 4.5憑藉其先進的AI模型,在重建畫面細節、保持清晰度和穩定性方面的領先優勢。對於追求高幀率、高畫質體驗的玩家而言,DLSS 4.5的普及意味著在《黑神話:悟空》等大型遊戲中,即使顯卡性能有限,也能通過該技術獲得更清晰流暢的視覺體驗。








