據外媒報道,拳頭遊戲正在通過最新一輪《英雄聯盟》更新,主動拉長高分段的排隊時間,以換取更高質量、更公平的對局體驗。
據《英雄聯盟》玩法負責人Phroxzon介紹,本次更新將使大師段位及以上的排隊時間「略微變長」,主要目的是提升整體匹配質量,並進一步平衡高分段中雙排玩家所帶來的優勢,尤其是對最強王者段位的雙排情況進行更合理的處理。
For Masters+ This patch (starting yesterday) we made queue times a bit longer, especially smaller regions to both make better quality matches overall and to better balance challenger duos. If challengers are duoing there's probably higher likelihood there are lower people on their team (eg. Masters) to balance it out this patch and that those queues take slightly longer (in large regions) and moderately longer in smaller regions. We're still working to resolve those games where there are a ton of duos in the game that look really weird (eg. 5 chall vs 5 gm/master), but our fix to that won't go out for at least another patch. This upcoming change will also better balance autofill vs autofill and secondary vs secondary, but we're really trying to make sure that it's going to work as we expect and this stuff is really complicated. We're trying our best to get it out to y'all as fast as possible. Can folks do me a favor and paste any particularly long queue times from this patch (with the lobby screen, or the riot id's of who was queueing) or post match lobbies where the players in the match looked funky? That will help us investigate. Thanks
I can see what you mean. I think high ELO in particular is a bit too punishing on certain attributes and across a few specific axes. We are trying to model mastery around things that "actually win the game" as opposed to scores that people would perceive are winning the game but don't, to avoid some of the perverse incentives like "just farm/play safe if you're losing just to get a B". At the same time being "very correct" runs afoul of scores that players might think deserved super well. Will see what further tuning we can do to have these scores match player sentiment better
近年來,拳頭持續調整雙排機制,以減少所謂的「負面行為」。官方認為,在 MOBA 遊戲中,雙排玩家天然擁有溝通優勢,因此匹配系統必須對此進行權衡。本次改動主要影響高段位玩家,如果最強王者選擇雙排,系統更可能為其匹配到段位略低的隊友以維持整體平衡,這也會導致在大區排隊時間略有增加,在小區服則可能明顯變長。
Phroxzon 也坦言,目前仍存在一些「看起來很奇怪」的對局情況,例如一方是五名最強王者,另一方卻是大師或宗師段位混合陣容。相關問題仍在調整中,預計至少要到下一次版本更新才能上線。同時,拳頭也在同步優化自動補位與自動補位、以及副位置與副位置之間的平衡問題。

在評分系統方面,拳頭同樣在進行評估與重構。官方希望評分機制更多反映「真正有助於贏下比賽的行為」,而不是一些看似正確、但實際並不影響勝負的表現,以避免玩家為了評分而產生消極或保守的玩法傾向。
Phroxzon 表示,高分段的評分體系在某些維度上確實顯得過於嚴苛,但過度追求「絕對正確」也可能導致評分結果與玩家的主觀體驗出現偏差。如何在公平性、效率與玩家感受之間取得平衡,仍然是一項複雜的工作。
目前,拳頭希望玩家積極反饋本次更新後的異常情況,包括明顯過長的排隊時間,或陣容看起來不合理的對局,以便進一步調整匹配與評分系統。






