據國外數據分析公司Alinea Analytics最新報告顯示,2026年尚未結束,全球最大PC遊戲平台Steam的總營收已超過150億美元。其中,今年僅有《極限競速:地平線6》、《赤色沙漠》和《惡靈古堡9:安魂曲》三款遊戲為平台貢獻了超過2億美元的收入,而《深海迷航2》與《殺戮尖塔2》則分別創收超1億美元。
By all counts, 2026 has been a bloody fantastic year for new games on Steam, with plenty more bangers to come. I've attached an image of this year's highest-grossing NEW Steam games so far ( @alineaanalytics estimates). In total, these six games -- two of which being new IP -- make up a little under $1B of 2026’s Steam gross revenues so far. They account for about 6.6% of Steam's $15 billion in 2026 so far. The top 100 new 2026 games by gross revenues this year is about $2.4B, or about 15.9% of 2026’s Steam overall revenues so far. Of the new-game top 100, 63% were actually new IP, but 52.5% of the revenue ($1.25B) came from established IP. But it’s worth noting Crimson Desert, with its $203M, accounts for about 18% of all new-IP revenue in the top 100. When we take Crimson out of the analysis, the 62 new-IP games make up only about 39%. So yeah, a lot of established IP is doing the legwork, as you'd expect. https://twitter.com/superhys/status/2095562045185822951
報告還指出,今年爆火的獨立遊戲《超級變色龍》上市僅約三個月,便為Steam帶來了8980萬美元的營收。在Steam收益排名前100的新遊戲中,全新IP占比達63%,但其中52.5%的營收來自老牌IP,可見玩家仍更傾向於為經典系列買單。

Alinea Analytics預測,隨著《影之刃:零》等重量級作品後續上線,Steam今年的年度收益還有望進一步攀升。值得一提的是,若按平台30%的抽成比例計算,2026年Steam前9個月的分成收入已達45億美元,足以購買9艘Gabe Newell去年交付的5億美元級超級遊艇「北極光號」。






