《天國降臨:救贖》系列總監Daniel Vávra近日在社交平台連發數條推文,對某款預算高達3億美元的3A大作聘請文化顧問一事提出尖銳質疑。
Vávra指出,該遊戲講述的是一個身穿虛構金屬外骨骼的男人,生活在虛構的世界中,發生著虛構的事件——這樣一款遊戲為何需要文化顧問,甚至還需要兩位?

他進一步扒出了其中一位「敘事顧問」的履歷:此人唯一的寫作履歷是一部像素風塔防與合成波混搭的獨立遊戲,劇情圍繞「抵禦貪婪的化身保衛城鎮」展開,僅掛名「附加寫作」。而此人卻公開宣稱「要燒毀遊戲行業」,並聲稱「塔倫蒂諾的作品需要被批判到消失」。另一位顧問則僅有市場營銷學位,還有一位的原創作品僅為三篇業餘短篇小說。
Same question as below. I also looked into who these 「narrative consultants」 are, and I just can’t wrap my head around why anyone would hire someone, whose only writing credit is 「additional writing」 on a pixel art mix of Tower Defense and Techno Synthwave, with a plot that revolves around "defending your town from the living embodiment of greed" as a 「story consultant」 on a 300 million dollar budget game. Especially, when the person also gives lectures claiming that 「To prove that the space where whiteness doesn’t have to exist is where some of the best stories are told,」 or where they mention that they’re here to 「burn the games industry to the ground,」 and who also thinks, that 「Tarantino’s work does need to be critiqued out of existence.」 Another consultant has a degree in marketing, and another one's only original work consists of three amateur short stories. How on earth is it possible, that you don’t need to have proper education, experience, or any track record worth mentioning, to work at a company which advises people a thousand times more talented and experienced, on how to do their jobs on triple A titles with budgets in the hundreds of millions of dollars? It's like asking a janitor to perform brain surgery on someone. And I dont need to mention, that most games where they did the consulting turned out to be commercial disasters. WHY? What is the logic behind this? https://twitter.com/DanielVavra/status/2099998607105507562
Vávra直言:「這就像讓清潔工給別人做腦科手術。更諷刺的是,這些顧問參與諮詢的遊戲大多成了商業災難。這背後的邏輯到底是什麼?」







