由獨立開發者Jan Tichota製作的中世紀動作RPG《Knight's Path》近日Steam願望單突破30萬。製作人曾怒懟西方LGBTQ+群體而受到不少玩家的支持力挺。

《Knight's Path》官方發文:「這是一款為我們自己而做的遊戲,它從來不是為了迎合某種文化或外界期待而設計的,因此看到它能與如此多的人產生共鳴,對我們來說既溫暖又意義非凡。
我們曾慎重地做出一個決定——保持完全獨立,這樣就永遠不必向任何人妥協我們的創作願景。我們拒絕了發行商的合作提議,甚至沒有接受捐助,只為了讓團隊始終保持 100% 獨立,由純粹的熱愛驅動。而與此同時,我們也開始聽到越來越多和我們有著相同想法的人發聲。
你們給予這個項目的曝光、喜愛與支持,早已超越了願望單本身。許多才華橫溢的配音演員、建模師、設計師、動畫師、編劇等主動聯繫到我們,只因為他們相信這個願景,並願意出於熱情成為其中的一員。對此,我們由衷感激,也始終心懷敬畏。

正是因為你們,《Knight’s Path》才得以站在有史以來最穩固的位置。這一切讓我們能夠專注於真正重要的事情:投入足夠的時間、耐心與心血,去打磨一款我們所能做到的、最好的遊戲。感謝你們相信這段旅程,也感謝你們願意與我們一同走在這條道路上。

據介紹,這是一款以15世紀神聖羅馬帝國為靈感的奇幻世界背景、劇情導向的動作RPG。玩家將扮演阿爾里克——一位失寵並失去一切的年輕貴族。他的旅程始於為奪回頭銜與榮譽而戰,但逐漸演變為一個更深刻的抉擇:是為王國埃蘭特霍爾德的子民效力,還是只追求個人的榮耀與利益。
We want to celebrate this beautiful milestone with you: 300,000 wishlists. Knight’s Path is a game we are making for ourselves, the kind of game we have always wanted to play. It was never designed to chase trends or expectations, which makes seeing it resonate with so many of you even more heartwarming and incredibly meaningful to us. We made a conscious decision to remain fully independent, so we would never have to compromise our vision. We declined publishing offers and even donations, choosing to stay a 100% independent small team driven purely by passion. At the same time, we started hearing from people who felt the same way. The exposure, love, and support you showed this project reached far beyond wishlists. Talented voice actors, modelers, designers, animators, writers, and more reached out on their own, simply because they believed in the vision and were passionate enough to want to be part of it. We are incredibly grateful for that, and we do not take it for granted. Because of you, Knight’s Path is in the strongest place it has ever been. All of this lets us focus on what truly matters: taking the time, care, and effort to make the best game we possibly can. Thank you for believing in this journey and for walking this path with us.






