法國工作室Sandfall Interactive開發的即時戰鬥回合制JRPG《光與影:33號遠征隊(Clair Obscur: Expedition 33)》已登陸Steam平台,並憑藉「快節奏策略博弈 電影化敘事」的混搭玩法斬獲「特別好評」。
Intensely difficult to convince many people within the shipping pipeline that your turn-based RPG will sell. I know this from experience. And once it's launched, all the people inside who think they don't sell look at the Metacritic and go "ah, I always knew it would do well!" https://t.co/hvLpOBBvTC
— Very AFK (@Cromwelp) April 27, 2025
近日,拉瑞安工作室發行總監Michael Douse在行業訪談中以該作為例,直言「讓發行鏈條相信回合制RPG能賺錢」堪稱一場硬仗:「從立項到宣發,開發者需不斷向發行商、渠道方證明回合制並非『過時玩法』,而當遊戲最終用Metacritic高分與玩家口碑打臉質疑者時,那些曾斷言『市場無望』的內部人士又會瞬間化身預言家,高呼『我早說過它能成』。」

這場「發行商與開發者對回合制銷量的認知拉鋸戰」,本質是傳統商業模式與創意價值評估體系的碰撞——當發行方仍以「即時戰鬥=流量密碼」的慣性思維審視市場時,玩家卻用真金白銀為《光與影》的戰術深度與劇情沉浸感投票。你如何看待這場「回合制復興」背後的行業偏見?歡迎在評論區分享你的觀點。