《GTA6》的最新細節被曝出,全主機都僅支持30FPS,對此,網友們展開了爭論,你怎麼看?
在Rockstar Games於Netflix發布《GTA6》擴展前瞻後,關於遊戲性能的討論持續發酵。
據巴西推主確認,本作將在所有主機平台以30幀運行,且首發版本不支持第一人稱模式。這一消息迅速在玩家社群中引發兩派激烈爭論。

部分玩家對30幀表示不滿,認為在2026年這一標準已難以接受。
有評論直言:「任何2017年之後以30幀運行的遊戲都應該被扔進垃圾桶。」
也有玩家將矛頭指向定價:「人們在質疑為什麼花100美元買一款看起來跟不上今天60幀標準的遊戲。」
更有玩家表示不打算在PS5上體驗本作,並批評PC版延期發售是「愚蠢的決定」。

另一方面,也有大量玩家為Rockstar辯護。
有評論指出:「《GTA5》和《碧血狂殺2》都是30幀,Rockstar把它們優化到了極致,大部分人甚至沒注意到或者根本不在乎。」
另一位網友回應:「看看畫面就能理解——60幀對於PS5硬體來說本就不現實,PS5 Pro可能能做到,但解析度仍是未知數。」
關於第一人稱缺席的原因,有分析認為「第一人稱需要單獨的動畫系統,會使角色動畫所需記憶體翻倍」。
也有評論呼籲理性看待性價比:「技術限制不是用戶的問題,用戶關心的只是自己付了多少錢、得到了什麼。如果100美元換來的是一個30幀的遊戲,抱怨是合理的。」
30 FPS, No first Person. And people are mad. GTA V launched at 30 FPS on PS3, so it's nothing different, but at the same time people are wondering why they are paying 100 bucks for a game that doesn't seem to hit today's standards of 60fps. If you look at the graphics, it makes sense, 60fps was never in the cards for PS5 hardware. Pro might hit it, but we still don't know the resolution here. I think it will be a long shot. Lack of 1st person likely because 1st person needs 1st person anims, doubling the animation memory required for characters. But people are not going to think about that. They are gonna think about how much Rockstar is charging a little harder now. Source: Davy Jones visit to Rockstar https://twitter.com/Grummz/status/2093132559723237800
Ya, these days PC release should be a top priority for sales. https://twitter.com/Grummz/status/2093133540439511195
On consoles there will be at least 2 modes, fidelity and performance, maybe a performance RT. What we saw was fidelity, targeting 30fps, performance will target 60. This is standard practice at this point. They haven't showed 1st person gameplay, it's not definitive. https://twitter.com/baluuu92/status/2093217290485370880
截至目前,Rockstar尚未就幀率爭議作出官方回應。《GTA6》將於2026年11月19日發售,登陸PS5與Xbox Series X|S。







